![]() Oh, and I had to figure out the differences between difficulty settings by booting up the same level in different modes and checking which numbers were different. Cribbing from the recently released Two Point Hospital and using heatmaps to give an overview of the visitor experience would be useful in placing toilets and refreshment stands, too. Being able to see how big a tank is on the tank info window would help with placing some of the active fish, who have minimum space needs for all that swimming. Not needing to delete a segment of wall manually when I want to place a door to a staff-only area is a big one. I’d love some menu options to sort fish by different categories, and a few quality of life tweaks wouldn’t go amiss. As a result I have a few later game tanks where I need to raise the water quality and ended up finding a solution using trial and error. Filters contribute to a thing called basic water quality and nitrate reactors which you get later in the game help with “higher water quality” but I’m not sure what the difference is or how to manipulate them precisely. For example, fish have a water quality requirement. I’ve also not managed to unpick some of the finer points of other tank management systems. Making them serve multiple tanks means fewer clusters of equipment taking up valuable space. ![]() That’s important because pumps let you place unsightly tank equipment a short distance away, out of sight of guests. Starfish won’t take food directly instead, they need you to be feeding another creature in the tank and the starfish sneaks its nutrition indirectly by scavenging.Ī few of the systems are a little hard to pick up-it took me until now to realise how to connect multiple tanks to a single pump. Gather enough and you’ll rank up, unlocking more bits for your aquarium.Įach creature has specific needs so there’s also a logic puzzle element to tank construction-bullies will harass wimpy fish, and some fish get cross if they aren’t the only one of their species. Prestige acts an overall measure of how attractive your aquarium is. These are used to research new species and new tech, respectively. But you also accrue Ecology Points and Science Points as the guests enjoy exhibits. ![]() For example, there’s regular cash which you earn from entrance fees, sales of food and drink, and gift shop bits. The campaign missions gradually introduce you to the concepts and currencies involved. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |